I’d say release one or two small DLCs like that between the story DLCs and set them at maybe 3 bucks a pop. ![]() They don’t feel like a labor of love, they feel like a cash grab. They bother me in this game because they get churned out at a rather brisk rate, with not much thought spent on how to integrate them in the story. I also understand that a game with low player numbers needs to generate some perpetual income for future development. ![]() The weapon/cosmetic/bike DLCs: I personally don’t mind this kind of content per se, as I do like the variations in clothing, colors and items they offer in games. ![]() I’d been willing to pay 10-15 bucks for a well fleshed out story expansion, maybe once a year or so. They threw a wrench in that by revamping the whole map to a post-DLC state for every player regardless of progress. I mean they had three islands left to populate, so why not. The story would continue via DLCs like Alpine Unrest - new island, new NPCs, additional machines and maybe factions like the Russian army, as they were hinted at in the last main missions back then. Some streetlights, furnishings, little scenes that tell some stories (like in Fallout or Skyrim), maybe some more hidden caves with Resistance stashes etc. So, as for my expectations: I hoped for (lots of) bug fixes, minor revamps to the regions and more variety in housing and infrastructure, especially in towns that had half a dozen pizza restaurants, bakeries and Kundsam retailers. ![]() When I got GZ, I presumed the game was finished (no Early Access marker on Steam).
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